ScrapingBee is a solid, developer-friendly scraping API — but it's priced in API credits, and the operations you actually need cost more of them: JavaScript rendering and premium (residential) proxies multiply the credit cost of every call. UnblockingAPI charges one flat monthly fee with unlimited requests — rendering and 195+ country geo included — so you scale by concurrency, not by a credit meter.
| UnblockingAPI | ScrapingBee | |
|---|---|---|
| Pricing model | Flat monthly, by concurrency | Per-request API credits |
| Requests | Unlimited (fair-use hourly) | Capped by credit balance |
| JS rendering | Included, no surcharge | Costs extra credits per call |
| Residential / geo | 195+ countries, included | Premium proxies cost more credits |
| Structured endpoints | Google SERP, Idealista (more coming) | Google Search; HTML otherwise |
| Cost predictability | Same bill every month | Varies with render/geo usage |
| Onboarding | Self-serve, free tier | Self-serve, free trial credits |
With credits, the requests you most need — rendered, residential, geo-targeted — burn the most. Here they're just normal requests, included in the flat fee.
No credit math, no overage invoices. Two scrapers doing the same volume pay the same predictable amount — you size by how many run in parallel.
Going from 10k to 1M requests doesn't multiply your bill — you just run them faster on a higher concurrency tier.
We'd rather be honest than oversell. If your volume is genuinely low and spiky, a pay-as-you-go credit model can be cheaper than any flat plan — you only pay for what you use. ScrapingBee is also a mature product with a large community and broad SDK coverage. If predictable cost at scale, included rendering/geo, and unlimited requests matter more to you, that's where a flat, concurrency-based model wins — and that's us.
Yes. render=true and a location are part of a normal request on every plan — there's no per-render or premium-proxy surcharge, because there are no credits to surcharge.
Point your requests at /unblock with your URL plus render and location params. It's a single REST call with an API key — no SDK lock-in. See the API reference.
There's a fair-use hourly throughput limit per plan so performance stays stable for everyone, and concurrency caps how many run in parallel. Within that, you're never charged per request. See the plans →
Unlimited requests, rendering and geo on every plan — pricing you can forecast.